• smeg@feddit.uk
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      11 months ago

      They’ve been making people redundant left right and centre for the last few years. They overstretched and overhired after going public and are now being bitten by recession and terrible decisions, of which the recent licence fiasco is just one.

      • zib@kbin.social
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        11 months ago

        That’s it exactly. In addition to over-hiring during COVID, the massive spending spree from a ton of over-inflated, short-sighted acquisitions ever since the IPO absolutely demolished the company’s budget. Cutting Weta Digital was only the tip of this latest iceberg.

  • gullible@kbin.social
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    11 months ago

    What exactly did unity have so many employees for? I’ve only just realized that I don’t know what their company does, besides develop a game engine.

    • Comexs@monero.town
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      11 months ago

      I think they bought some comany that could help them get into the CG movie sence like what unreal is doing with disney and the likes. The new CEO is try to focusing on the gaming aspect of untiy so they are selling off some parts of the acquisition. I think they mostly kept the IP but are liquidating everything else.

    • Immersive_Matthew@sh.itjust.works
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      11 months ago

      Given how stagnant the engine has been over the years, I wonder the same thing. So many people over there yet so little value being added to their game engine.