If management hadn’t created that PR disaster, these people would probably still have jobs.
Welcome to corporate, the C level is never the problem.
I mean… The CEO was forced out after the disaster.
Yes forced out the window, with his golden parachute.
Granted, he was the former CEO of EA Games.
They’ve been making people redundant left right and centre for the last few years. They overstretched and overhired after going public and are now being bitten by recession and terrible decisions, of which the recent licence fiasco is just one.
That’s it exactly. In addition to over-hiring during COVID, the massive spending spree from a ton of over-inflated, short-sighted acquisitions ever since the IPO absolutely demolished the company’s budget. Cutting Weta Digital was only the tip of this latest iceberg.
Well, the faster they dig, the sooner they’ll be out of that hole they dug themselves into.
What exactly did unity have so many employees for? I’ve only just realized that I don’t know what their company does, besides develop a game engine.
I think they bought some comany that could help them get into the CG movie sence like what unreal is doing with disney and the likes. The new CEO is try to focusing on the gaming aspect of untiy so they are selling off some parts of the acquisition. I think they mostly kept the IP but are liquidating everything else.
Given how stagnant the engine has been over the years, I wonder the same thing. So many people over there yet so little value being added to their game engine.
I like that it’s 2^8 people.