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Obsidian Entertainment has gone from Fallout: New Vegas where you were free to kill anyone, even at the cost of disrupting main quests, to Outer Worlds where most of that freedom is still intact to Avowed where the freedom to do evil choices is either taken from you (npcs not reacting to being shot in the face) or having no impact (npcs ignoring your stealing of money and food in the tavern).
I agree with your thought that it’s a directorial choice, not attention to detail, but it’s one that goes in the complete opposite direction of what the studio is known for.
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nor can you kill major quest givers.
Pretty sure yesman is the only character you can’t kill.
Or they just suck at their job because those who would not suck at it are making much more money elsewhere. Let’s not forget companies like bethesda, MS et al dumped an overwhelming amount of talent because they were expensive. There’s a reason everyone and their mother, in the west, now shifts to middleware like UE5.
I couldn’t stand much of Outer Worlds tbh. Avowed has been a 100% upgrade from my perspective. Not being able to kill NPCs and having no repercussions for stealing just seemed like they were transposing PoE mechanics to the first person perspective.
Wow, I knew those that made Outer World yet didn’t link to Avowed being their game